Projects Past & Future
Over the years I have contributed to many projects, either as a coder, a designer, or as a content creator. What follows is a non-exhaustive list of my various contributions.
Originally released in 2004 as a hybrid single-player and MMO game, Cyan Worlds released the client source of the engine for Uru: Ages Beyond Myst's online successor, Myst Online: Uru Live in 2011. Since that time, I've been a member of the most active group of contributors; we have fixed many long-standing bugs, improved hardware support, updated library usage, and much more. My personal contributions include both C++ engine code and Python game scripts, as well as adding or modifying existing artistic content and acting as community manager for our organization's gameserver used to showcase the newest engine.
- Re-enabled Localization Support.
- Added support for higher-quality cursor assets.
- Improved load-time performance.
- Improved user experience through better mouse & OS-feature integration.
- Improved cross-platform support through endian-safe code.
- Added game-specific administrative helpers to server code.
- Refactored game scripts to be data-driven and allow flexibility in loading user-created-content.
- Numerous stability and usability fixes, for developers and players.
- Collecting, vetting, and properly filing bug reports received from players.
- Replaced low-resolution bitmap interface assets with resolution-independent vector recreations.
- Submitted an accepted patch in response to a feature request to add quit confirmation.
- Contributed heavily to an in-progress engine (Asylum) which adds support for DreamForge Intertainment's Sanitarium.
Contributed minor patches to the project.