Projects Past & Future

Over the years I have contributed to many projects, either as a coder, a designer, or as a content creator. What follows is a non-exhaustive list of my various contributions.

Plasma (CyanWorlds.com Engine)

Originally released in 2004 as a hybrid single-player and MMO game, Cyan Worlds released the client source of the engine for Uru: Ages Beyond Myst's online successor, Myst Online: Uru Live in 2011. Since that time, I've been a member of the most active group of contributors; we have fixed many long-standing bugs, improved hardware support, updated library usage, and much more. My personal contributions include both C++ engine code and Python game scripts, as well as adding or modifying existing artistic content and acting as community manager for our organization's gameserver used to showcase the newest engine.

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Ogri'la

Extensive development on multiple incarnations of a World of Warcraft fansite devoted to promoting Ogres as a playable race. Site features include an admin backend for managing site content, a Javascript-based application mimicking the in-game character creator and associated social-sharing options, and custom application traffic statistics.

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ScummVM

ScummVM is a backend library and collection of engines allowing modern cross-platform play of golden-age point-and-click adventures.

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Bonfire

Contributed minor patches to the project.

Used Bonfire in combination with CodeIgniter heavily in the development of rebuilds of Ogri'la and R.I.P..

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